• Elementary / primary to middle / secondary school
  • More than 8,500 teams from 45 countries playing in over 900 tournaments
  • Local, regional, national, and world competitions
  • Teamwork Challenge: Two teams working together to maximize their score
  • Robot Skills Challenge: One robot playing alone against the clock
  • STEM Research Project: Students use the scientific method to research and solve a challenge
  • The Game:

    VEX IQ Challenge Pitching In is played on a 6’ x 8’ rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60 second long teamwork matches, working collaboratively to score points.

    Teams also compete in the Robot Skills Challenge where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.

  • The Details:

    The scoring objects in VEX IQ Challenge Pitching In are 3” (7.62 cm) diameter Balls. There are a total of (22) Balls on the field. The object of the game is to score as many points as possible with your alliance partner by scoring Balls in Goals, clearing Corrals and Hanging at the end of the Match.


    Each Ball Scored inside the Low Goal 2 Points
    Each Ball Scored inside the High Goal 6 Points
    Each Cleared Corral 5 Points
    Each Low Hanging Robot 6 Points
    Each High Hanging Robot

The Game:

VEX Robotics Competition Tipping Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.

The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings, moving Mobile Goals to Alliance Zones, and by Elevating on Platforms at the end of a Match.


Each Ring Scored on a Neutral Mobile Goal High Branch 10 Points
Each Ring Scored on any other Mobile Goal Branch 3 Points
Each Ring Scored in a Mobile Goal Base 1 Point
Each Mobile Goal Scored in an Alliance Home Zone 20 Points
Each Robot that is Elevated 30 Points
Each Mobile Goal that is Elevated 40 Points
One Ring scored on each Alliance Mobile Goal and a Cleared AWP Line in Autonomous 1 Win Point

The Details:

There are seventy-two (72) Rings and seven (7) Mobile Goals on a VRC Tipping Point Field.  Each Alliance has two (2) Alliance Mobile Goals, with the remaining three (3) Goals being neutral. Each Alliance also has a Platform located in their Home Zone.

Rings scored on an Alliance Mobile Goal will count for the respective Alliance, regardless of where it ends the Match. However, Rings scored on Neutral Goals will only count for an Alliance if the Mobile Goal ends the Match in their Home Zone!

As the Match draws to a close, Robots will start heading back towards their Alliance Platforms.  Alliances can earn additional points for each Robot and Mobile Goal that ends the Match Elevated on a Balanced Alliance Platform.

The Alliance that scores more points in the Autonomous period is awarded with twenty (20) bonus points, added to the final score at the end of the match. Each Alliance also has the opportunity to earn an additional Win Point by scoring at least one Ring on each of their Alliance’s Mobile Goals, and “Clearing” their Autonomous Win Point Line. This Bonus can be earned by both Alliances, regardless of who wins the Autonomous Bonus